Frequently Asked Questions (FAQ)

What is the genre of this game?

Chronicles of Ancestors - Mystic Isle is a dungeon crawler with fantasy RPG and open world elements.

What is the play style?

Chronicles of Ancestors - Mystic Isle is a first-person grid-based dungeon crawler, which means the player explores the game world from a first-person perspective and moves along a grid.

What is the main storyline of the game?

The player assumes the role of a space traveler who is shipwrecked on a mysterious island on an unknown planet. The main objective is to find a way to get off the island while facing various dangers and challenges.

What are the main features of this game?

The game offers more than 90 floors of dungeons, an open world with the possibility of discovering new locations, a player crafting system, various quests (main line and side quests), NPC and MOB factions, and an amity system.

What platforms does the game support?

We are planning a release for Windows, MacOs, Linux and probably Xbox. Other platforms are possible if there is sufficient interest from the community.

What are the plans for supporting different languages and localizing the game?

We develop the game in Czech and English. However, the game is ready for full localization, so adding another language is a matter of translating texts and speaking dialogues.

What are the plans to support different game interfaces and controllers?

In connection with the specifics of control, we do not assume any other interface than keyboard and mouse.

Will there be a multiplayer option in the game?

The game is designed as a single player, but it is possible that we will add some multiplayer elements.

When is the game scheduled for release?

We are currently in active development of Chronicles of Ancestors - Mystic Isle. The exact release date is not set yet, but we are working hard to bring you the best gaming experience possible. Follow our website and social media to stay up to date with all the news regarding the release.

Will there be microtransactions or paid content?

Our endeavor is to create a fair and balanced game system. We currently plan to make the game commercial, in the form of a one-time purchase. We care about your gaming experience and want the game to offer value and fun without having to pay for every little piece of content.

Can I make videos from the game and stream/upload them to youtoube/twitch?

Definitely yes. We welcome any promotion.

Will the game be in alpha/beta testing? How can I sign up for the alpha/beta test?

The game will be in both alpha and beta test. You can sign up now on our website.

How can I support the project financially?

We want to enable you to be a part of our success. If you would like to contribute financially to the development of Chronicles of Ancestors - Mystic Isle, please visit our website and explore support options. You can participate in a crowdfunding campaign, buy exclusive game items or become a sponsor of our game. Your financial support will help us bring you an unforgettable gaming experience.

How can I contribute to game development?

If you're an enthusiastic gamer with the skills you'd like to bring to our team, we're happy to hire associates. Visit our site and explore the "Job Offer" section for information on available positions. Your contributions can include programming, design, animation, screenwriting and much more. Together we can create something truly amazing!

How can I get the latest game development information?

To stay up to date with all the latest news regarding Chronicles of Ancestors - Mystic Isle, please visit our website regularly for news, updates and release announcements

What are the plans for future updates and expansions to the game?

There will definitely be updates after the release, but they will focus on fixing bugs. Expansion, for example in the form of data disks, is not planned.

What are the plans to support virtual reality and other new technologies?

The game will not support either VR or AR

What are the plans to support special events, holidays or seasonal content?

We do not expect the game to be updated in these contexts, but it is possible that these elements will be incorporated into the game.

What are the plans to support community content and in-game events?

If the community tells us some interesting content, it will be incorporated into the game. It will not be possible for the community to create content themselves.

What are the plans for supporting community content and creating custom mods?

Mods and custom content will not be officially supported.

What are the plans to support extensive game updates and expansions after the game is released?

Currently, the release of the expansion of the game in the form of an update is not expected. We plan to release more stories that will have a direct connection to the previous plot and probably also to your previous gameplay.

What are the plans to support community feedback and active communication with players?

For feedback, which we will only be happy to receive, you can use both our official social networks (the links to them are on our website) and the forum on our website, where any player or alpha and beta tester can express themselves.

What are the plans to support different game modes such as survival, arenas, territory conquest or treasure hunting?

We are not planning different game modes.

What are the character creation options?

The player can choose the gender of the character in advance and the distribution of points into individual characteristics.

Will the game be able to modify and personalize the appearance of the character, including cosmetic and aesthetic elements?

We do not plan to personalize the character, as the game is not multiplayer and it is from the first view, so these modifications would not be visible 99% of the time anyway.

Will there be different character classes with unique abilities and skills?

There will only be one character class, but by first dividing the points into abilities and skills, and then leveling those character traits, you'll be able to create the character you want.

What is the maximum level?

The maximum character level is 50, but some NPCs and MOBs may have a higher level.

What is the system for unlocking new character abilities and skills?

Distributing points earned into these abilities and skills.

What is the system for developing and improving the character, including the progressive acquisition of skills, abilities and attributes?

Leveling - killing enemies, using items, then tasks and maybe something else.

What is the system for acquiring and upgrading character equipment and skills?

Equipment can be found, purchased, or obtained as a quest reward by the player. He has to level skills, but maybe there is a quest somewhere where he gets a skill as a reward.

What is the length of the expected playing time?

Given that the player will have to go through several thousand kilometers of underground passages and explore many places on the surface, while also solving various puzzles and completing tasks, several thousand hours of game time are expected.

What is the game's save and load system?

The game will not be able to be saved at any time. Special places will be designated for this, where the character can sleep. These places will have to be discovered or acquired by the player. We want this to avoid saving and loading x times right before trying to kill a monster and making the game easier.

Will there be an option to fight enemies in the game?

Yes, the player will fight enemies in real-time using various weapons and abilities that he will acquire and improve during gameplay.

Will there be a possibility of strategic planning and tactics in the game?

Not directly, but in connection with the Amity system, your every action affects the future course of the story.

What is the system for obtaining and using magical abilities in the game?

Magical abilities were given to our hero by a device he had on his hand, but he lost it when he was shipwrecked, but his ancestors once lived on the island and there is a high probability that individual parts and components of this device will be found here, so it is enough to find and get them.

What are the possibilities of cooperation with NPCs and factions?

The player will have the opportunity to establish friendly relations with NPC characters and factions, which will affect their attitude towards the player and open up new possibilities in the game.

What is the system for resolving conflicts between factions and their effect on the game world?

Each player's action can affect the faction's affection towards the player, but also the affection towards another faction.

Will crafting be present in the game?

Yes, the game offers a player crafting system that allows you to create and improve items during the game.

What is the system for using and combining different items, weapons and artifacts in the game?

Crafting will be able to improve some things in the game.

What is the role of the social and economic system in the game?

NPCs and some MOBs belong to different factions, and the relationship between factions affects the behavior of these NPCs and MOBs with each other. NPCs also have limited financial options and a different ability to get money that can be affected by affiliation with another faction.

Will there be an option to trade crafts and goods in the game?

You can only sell an item you own to an NPC if they are interested in the item and have enough money.

Will the game be able to create and run your own business chains, economic empires or your own kingdom?

No it will not.

What is the difficulty of the game?

The difficulty is rather higher.

Will there be different difficulty levels in the game?

There will probably be 3 levels of difficulty.

What are the plans to support different game modes such as hardcore mode or story mode?

We do not plan different game modes in the game.

What is the system for navigating and mapping the environment in the game?

For navigation, the player will be able to get a compass. There will be no mapping in the game, the player must build the map himself.

Will a dynamic weather and day/night system be implemented in the game?

Yes, the game will feature dynamic weather and alternating day and night. Both can affect a lot of other things, such as the appearance of NPCs and MOBs, access to certain locations, use of certain items, etc.

Will the game feature diverse environments and biomes?

The entire game takes place on an island that is approximately 2.5 x 2.5 km in size, so it's like one biome, but different locations can have different styles.

What is the system for interacting with the environment, such as being able to manipulate objects, influence the terrain, or use special features?

Interaction with the environment will not be possible, nor will it be possible to directly manipulate objects and influence the terrain. However, some broken objects will be able to be repaired by the player, either by himself or with the help of NPCs.

Will the game be able to use special abilities or magical elements to manipulate the environment?

No it will not.

Will there be an option to create and own your own home or base?

The game will only be able to be saved in places where the character can be saved to sleep. This place will always be part of some sort of base or home, and some can be upgraded. For example, after getting a house where you can sleep, he will be able to get a chest from someone somewhere, in which to store things.

Will the game feature the ability to explore mysterious and unlockable areas?

Definitely yes. He will have the opportunity to explore and discover countless mysterious areas.

Will the game feature the ability to explore and discover hidden locations and secrets in the game world?

Definitely yes. He will be able to explore and discover hidden locations and places with their secrets.

Will the game feature the ability to explore diverse environments such as forests, deserts, mountains or magical realms?

The whole game takes place on one island and in its underground.

Will the game be able to collect and use various records, books or artifacts with story significance?

Probably yes.

Will the game feature the option of special actions or events for significant milestones in the game's development?

Possible.

Will the game be able to use means of transport or animals to move around the world?

The player will not be able to own a vehicle, but different types of vehicles will be.

Will the game be able to use different forms of transport such as ships, planes or magical creatures?

Yes, there will be different transport options, but the player will not own them.

Will there be a NPC interaction and dialogue system in the game?

Yes, the player will be able to interact with NPCs.

What is the system for interacting with NPCs?

The possibility of communication and the subsequent course of dialogue with an NPC will be affected by the affection towards this NPC.

Will the game be able to develop relationships with NPC characters and influence their fate and development?

Yes, every action you take can affect your relationship with an NPC.

Will the game be able to cooperate with NPC characters or players to create and build their own settlements, villages or cities?

The game is designed as a single player, so the player can cooperate in certain cases only with NPCs, but not in the construction of villages and cities.

Will the game be able to use different forms of communication such as emoticons, gestures or character expressions?

Most likely, yes, but do not forget that every action you take can affect the future course of events.

Will a system of dynamic events and random encounters with enemies or NPC characters be implemented in the game?

The entire story is constructed as a non-linear one, and its branching, among other things, will be influenced by chance. Random encounters and dynamic events will accompany you throughout.

Will the game be able to trade with NPC characters and players?

Only with NPCs if the NPCs are interested.

What are the plans to support different game modes such as single player, co-op and competitive play?

Single player only.

What are the plans to support various communication features such as voice chat and text messaging between players?

The game is single player, this is not planned.

What are the plans to support tournaments, competitions or PvP (Player versus Player) mode?

The game is single player, this is not planned.

Will the game be able to create and lead your own guilds, clans or community of players?

The game is single player, this is not planned.

Will the game feature teamwork and cooperative play with other players?

The game is single player, this is not planned.

What are the plans to support a gaming tournament or league for competitive players?

The game is single player, this is not planned.

What are the plans to support social interaction between players, such as chat channels and a guild system?

The game is single player, this is not planned.

What is the system for handling trading with other players, including marketplaces, auctions, and item exchanges?

The game is single player, this is not planned.

What are the plans for supporting tournaments, competitions and the game's ranking system for competitive players?

Although the game is single player, we are thinking about these possibilities.